Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
While this Pokémon is in battle, opposing steel-type Pokémon cannot flee or switch out. Pokémon with run away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.
6 Pokemon can have this ability
Pokemon.showingCount






Abilities.exploreOtherAbilitiesDescription