The user charges at the target using every bit of its power. The user can't move on the next turn.
User foregoes its next turn to recharge.
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Moves.relatedMovesDescription
Acupressure
—
After You
Assist
Attract
Barrage
15 PWR
Baton Pass
Accelerock
40 PWR
Acid Downpour Physical
Acrobatics
55 PWR
Aerial Ace
60 PWR
All Out Pummeling Physical
Anchor Shot
80 PWR