Descubre las 307 habilidades
Increases the same-type attack bonus from 1.5× to 2×.
Turns the bearer's normal moves into flying moves and strengthens them to 1.3× their power.
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Negates all effects of weather, but does not prevent the weather itself.
Strengthens moves to 1.3× their power when moving last.
Raises Attack to the maximum of six stages upon receiving a critical hit.
When the Pokémon's HP drops below half, Anger Shell lowers its Defense and Special Defense but its Attack, Special Attack and Speed are raised.
Notifies all trainers upon entering battle if an opponent has a super-effective move, self destruct, explosion, or a one-hit KO move.
Prevents opponents from fleeing or switching out. Eluded by flying-types and Pokémon in the air.
Prevents the opponent from using any moves that have priority, such as Quick Attack.
Protects allies against moves that affect their mental state.
This Ability combines the effects of both Calyrex's Unnerve Ability and Glastrier's Chilling Neigh Ability.
This Ability combines the effects of both Calyrex's Unnerve Ability and Spectrier's Grim Neigh Ability.
Makes dark aura and fairy aura weaken moves of their respective types.
Damages sleeping opponents for 1/8 their max HP after each turn.
If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
Ally Pokémon's moves have their power increased to 1.3×.
Protects against critical hits.
Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times.
Lowers Special Defense of all Pokémon except itself.
Raises this Pokémon's highest stat by one stage when it faints another Pokémon.
Raises this Pokémon's Special Attack by one stage every time its HP drops below half.
Protects against Defense drops.
Strengthens fire moves to inflict 1.5× damage at 1/3 max HP or less.